Michael Plank (Germany)
Speaker Details
Michael has been hooked on creating interactive applications with Flash since version 4. During his studies in digital media he worked with several programming languages but concentrated on his favourite: ActionScript. One of his many talents is his ability to work with a very mixed audience and impart his knowledge about software and game development using ActionScript. Michael frequently teaches at the Upper Austria University of Applied Sciences in Hagenberg and offers a variety of lectures and training sessions.
Has previously done talks on...
Component-based Flash Game Architecture
Conventional game architectures enjoin you to use an inheritance based class hierarchy which often ends up in having huge type hierarchies and bloating base classes which you have to extend. This makes it really hard to reuse certain parts of the game. Component-based game architecture is a completely different approach to creating games. The idea is to assemble the game from small pieces so called components. This design uses composition instead of inheritance and enables you to develop highly reusable parts. Michael gives an introduction to component-based development and how it was used in the Flash realtime multiplayer strategy game DeltaStrike. More...
Simultaneous Development of a Web-Desktop Application
You want a fast and convenient workfow for developing an application for the web (Flash Player) and the desktop (AIR) simultaneously? In this session, techniques to design and create a runtime independent project are presented. More...
Workshop: Learn Flash/Flex/AIR Development with Parsley
Parsley is an open source developed framework for Flex/Flash/AIR applications written in AS3. Right now three modules combine to create a powerful boost for your application development: IOC container, MVC Framework and Localization. We begin with Parsleys basic structure, and then delve into how Parsley ticks. We will work out configurations and some basic strategies for implementing Parsley into your development together. Several examples and practical exercises will help you to dive deep into all options Parsley has to offer. We will also take a look at other helpful frameworks like FlexUnit 4 for testing our applications, Robotlegs, AS3Signals, asaxb and the key differences between PureMVC, Cairngorm, Swiz, Mate and Parsley. When your workshop ends you will be well provided with a profound knowledge as well as with tips and tricks which will help you in your daily work. More...
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