Multi-touch, Multi-user, Multi-challenge: How to Design Gestural User Interfaces.
- Difficulty: General
- Prerequisites: An appreciation of fine, dry sherry. No technical pre-requisites.
- Session Track: UX Design,Mobile Devices
Session Detail
How does designing for multi-touch and multi-user differ from designing for traditional single-user, single-pointer applications? Do the same techniques apply? How are activities like usability testing and rapid prototyping affected? Is it time do define a set of ‘standard’ gestures? How do issues like turn-taking, physical fatigue and orientation-independence affect user experience design? All this and more will be covered.
Speakers
Shane Morris (Automatic Studio, Melbourne)
Shane Morris is one of Australia’s most respected user experience professionals. Through consulting, mentoring and training he has helped organisations create compelling digital experiences since 1991. In that time he has worked on desktop applications, internet applications, mobile user interfaces, physical devices and web sites. Shane has taught user experience topics around the world and is a key contributor to “101 Things I Learned in Interaction Design School” at ixd101.com. More...

