Multi-touch, Multi-user, Multi-challenge: How to Design Gestural User Interfaces.

Multi-touch user interfaces are moving off your phone and into computing devices, information displays and even the furniture. Designing multi-touch user interfaces presents its own challenges, but add to that multi-user and tangible UI considerations and you have the makings of an ‘interesting’ design challenge. Shane Morris will take us through considerations for designing gestural and tangible UI’s for devices, large format screens and augmented reality interfaces. Along the way he’ll use examples from his own work, including Australia’s first publically demonstrated Microsoft Surface application (for Lonely Planet) and Australia’s first deployed Surface application, for the ANZ bank.

  • Difficulty: General
  • Prerequisites: An appreciation of fine, dry sherry. No technical pre-requisites.
  • Session Track: UX Design,Mobile Devices

Session Detail

How does designing for multi-touch and multi-user differ from designing for traditional single-user, single-pointer applications? Do the same techniques apply? How are activities like usability testing and rapid prototyping affected? Is it time do define a set of ‘standard’ gestures? How do issues like turn-taking, physical fatigue and orientation-independence affect user experience design? All this and more will be covered.

Speakers

Shane Morris (Melbourne, Australia)

Shane Morris is one of Australia’s most respected user experience professionals and founder of digital agency Automatic Studio. Through consulting, mentoring and training he has helped organisations create compelling digital experiences since 1991. In that time he has worked on desktop applications, internet applications, mobile user interfaces, physical devices and web sites. Shane has taught user experience topics around the world and is a key contributor to “101 Things I Learned in Interaction Design School” at ixd101.com. More...

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