Augmented Reality in Unity 3D using FLARToolkit
- Difficulty: Expert
- Prerequisites: Flash, Papervision, Javascript, C# (helpful, but not necessary)
- Session Track: Javascript,RIA,Flash
Session Detail
Unity 3D is a powerful programming environment for creating compelling hardware-accelerated 3D games and applications for desktop, web and iPhone. Learn how to integrate Unity with Flash to enable webcam support and create amazing Augmented Reality experiences. Attendees will get a look at the architecture, math theory, code snippets and working demos of the new open source UnityAR framework. While this is an advanced course, there will be fun demos to keep you entertained.
Speakers
Ari Jacobs (Sydney, Australia)
Ari has over 15 years experience in interactive media development including development, strategy and research and is consistenly looking to exploit new technologies in order to create a better user experience. In 1999 Ari started the New York based SPALAB, an award winning innovation studio specializing in online and mobile applications. More...
Carl Looper (Sydney, Australia)
Carl Looper is a researcher and developer of software for film, tv, the web and art. His earliest work was a 3D computer animation for a television commercial completed in 1983, written in 8 bit Assembler and BASIC on a Commodore 64. More...
GoogleWave Backchannel
Join the session "wave"; collaborate with the speaker, other delegates, even folks not at the conference. It's a bit experimental but we're trying to create an interactive note taking, and FAQ back channel for the session. Get involved!

