Usability for Designers & Developers
- Difficulty: General
- Prerequisites: Beginner experience with Usability, Intermediate experience with Web Design. Web Design or Development Experience
- Session Track: CSS
If you can answer yes to any of these questions then this session is for you. Learn how usability testing will allow you to put factual information behind design direction and functionality, while improving the quality of your product.
Technical "how-to" presentation, user will leave session knowing how to conduct their own usability tests and will have example protocol testing documents to build their own tests on, as well as a list of which equipment to buy and an overview of how it all works together.
- Part 1: How I came to be involved in usability testing.
- Part 2: Participatory Design & User Testing - What value does it have? Why should you do it?
- Part 3: Participatory Design Sessions - Creating Mood Boards based on user feedback and brainstorming, picking a design direction. (Real world example screens from Cingular.com resulting from Mood Board exercises)
- Part 4: Iterative User Centered Design Sessions - Showing multiple designs to users. (Real world example design comps from internal Customer Sales Portal)
- Part 5: Usability Tests on functional areas - Live and Protocol Based sessions. (This will include protocol examples, transcripts, data extraction, as well as how to present findings and recommendations)
- Part 6: How to facilitate, How to setup equipment. (Detailed list provided for equipment purchases)
Brandy Fortune currently works for Cingular Wireless, the United States largest wireless carrier. In April 2003 Brandy was a part of the team that made Cingular Wireless was one of the first commercial websites to embrace CSS layout and XHTML. As Brandy moved back and forth between creating clean and simple user interfaces and coding them, she mastered the translation of design into code. More...